Waterfall

2017.12 | Collaborate with Joohyun Park

Haptic Exploration | Tangible Interaction | Digital Experience |Interactive Installation | Physical Computing | Creative Coding

wbwater.jpg

Exhibition

ITP Winter Show 2017

Toolkit

Software:

  • Javascript, C

  • Arduino

  • p5.js

  • MadMapper

Hardware:

  • Arduino Uno

  • Leap Motion

  • Water valve

  • Water lever

  • Actual water

  • Water pump

My Contribution

  • Ideation

  • Interaction Design

  • Visual / Physical / Interaction Programing (see all code here)

  • Fabrication

Waterfall is an interactive installation, invites people to virtuality and reality, or somewhere between. This installation is an experiment of how tangible interaction could emerge with digital experience , emphasis on haptic feedback and hand gesture.

Due to my experience of learning Oriental painting when I was younger, I'm obsessed with ink and water, since they make people feel relaxed and peaceful. And this experience is where my inspiration comes from.

As to this installation, we want to explore and play with the blurry boundary of digital and physical. What feelings would users have when they physically rotate a water valve, controlling digital water?  Or when they see ink is washed away digitally, while they are touching the real water? If this kind of sense dislocation would endow people a richer sensory experience? 

Screen-Shot-2017-12-10-at-20.17.57-1024x812.png
waterins1.png
 
waterins2.png

When I was working on the project, I keep asking myself what kind of interaction can correspond with people's daily experience that they can easily get how to play with and at the same time there is something dislocated and unexpected that could intrigue people.

Therefore I chose the real water valve and the real water lever (the button-like square above the valve) to give users a more intuitive sense that the valve is used to control water, and the lever can flush water. What is working inside of them are just sensors.

Also, water will spill if it is full, like we expected, but instead of spilling digital water, I designed to make it spill real water which is controlled by Arduino. It's an unexpected&expected point. Similarly, at the second layer of interaction, what people draw digitally by their hands are gonna be "washed away" by real water and people can control the real water through the water value, if turn off the real water, what they draw are going to stay. And that is another unexpected&expected scenario. So these multiple layers of interaction will enhance the experience for users of exploring the boundary of the digital world and the real world.

 

How It Works

Basically, the whole system can be divided to two parts- digital water (which is programed in p5) and real water (which is controlled by Arduino). These two parts work together and blurring the boundary of digital and real. 

 
Paper.Itp.2 2.png
 
ww (1).png
 
 

Prototyping/ User Test

 
 

Simulation on web:

 
 
 

 Winter Show Pics

 
 

See more details and thoughts on my blog.